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Fire Per Click Wiki

Independent systems wiki

+1 Fire Per Click Wiki

The game at a glance, then every system in it โ€” each entry carrying the numbers community documentation has actually shown, with sources and dates.

Game at a glance

Experience
[๐Ÿ”ฅ] +1 Fire Per Click
Creator
+1 Fire Games (group 959,292,201, owner 0_uiv, verified badge)
Launched
July 7, 2026
Genre
Simulation / Incremental Simulator ยท up to 12 players per server
Community
197,345 group members at the October 9 check
Rating
~99% positive (89,276 up / 922 down) at the October 9 check
Place / universe
70,970,180,473,702 / 10,465,140,931

Identity and counters from the official Roblox page and APIs, checked 2026-10-09.

The loop in one paragraph

Click to earn Fire, meditate to train it while you stand still, and spend the wins your run generates on click upgrades, Pet eggs, Title rolls, and Skins. Walls printed with Fire requirements gate numbered stages, blasting them burns fuel that recharges on a timer, and when the requirements reach trillions the only sane move is Rebirth: reset the run, keep a permanent multiplier that hits a documented 100x cap, and outscale everything you just cleared. Around that loop sit the official description's promises โ€” Muscle evolutions from levels, OP Pets, rolled Titles, custom Fire Skins, and "MASSIVE multipliers" โ€” which the system cards below document one by one.

Visits have grown from ~0.8M (August 19 check) to 6.90M (October 9 check) across the game's first months; the full dated ledger lives on the updates page.

Systems

Every system, documented

Sources: the official Roblox description plus archived caption tracks of Roll Blox (Aug 12), KEIBLOXex (Aug 13), and Bunny Bloxx (Aug 17), 2026 โ€” rechecked 2026-10-09. Numbers are what those sessions showed; your current screen wins after any update.

Core currency

Fire

Every click grants Fire โ€” the official description's opening promise โ€” and it is the resource walls demand, upgrades cost indirectly through wins, and the planner projects. Per-click value is upgraded constantly, so Fire income is a curve, not a constant.

Training system

Meditation

Meditating trains Fire while you stand still. Recordings use it during fuel recharges and to push levels; a level-20 session showed the avatar visibly transform, tying training to the evolution track named in the official description.

Stage gates

Walls

Barriers printed with a Fire requirement. Blasting drains the fuel bar, which recharges when empty. Documented requirements climb from brick-scale to roughly 4 trillion, 40 trillion, and 500-trillion bedrock by stage 18.

Area progression

Stages

Numbered depth with themed barriers โ€” a volcano-style wall around stage 6, roughly eight walls per stage by stage 18, and a dense stage-20 finish. Stages are the game's de facto areas; no labeled world map exists.

Upgrade currency

Wins

Earned along the run and spent on click upgrades (250 wins bought +35 per click), Pet eggs and slots, luck upgrades, Title rolls, Skins, and Rebirth actions at 1,000 wins each. Wins are the link between every system on this page.

Level milestones

Muscle evolutions

The official description ties level-ups to 'massive Muscle evolutions'. Community footage shows the transformation track (a torn-shirt change at level 20); the evolution list itself has no public stat table.

Collectible system

Pets

Hatched from eggs (one priced around 550 million wins), equipped up to three via a purchased slot, with a double-luck upgrade improving rare hatches. A lion Pet is the strongest documented hatch so far.

Roll system

Titles

Spun from a list with on-screen odds โ€” Flame Collar showed 1 in 130 โ€” ranging from small buffs to a 2x power roll. A title-luck upgrade improves the pool; the best Title is the best multiplier in your roll history.

Customization

Fire Skins

Bought with in-run currency (a red flame skin at 100,000) and purely cosmetic as far as any archived run shows โ€” a victory-lap purchase between wall pushes.

Reset system

Rebirth

Costs 1,000 wins per action, wipes the run, and climbs a permanent multiplier ladder documented at 50x around 100,000 rebirths and a 100x cap near 10 million โ€” the strongest power system in the game.

Deep dives

Where each topic goes next

About this wiki

No Fandom or developer-official wiki covers this game (checked 2026-10-09), so this page and its guide children are the compiled reference โ€” independent, unofficial, and bound to place 70,970,180,473,702. A different Roblox experience by Banana_Peel_Studios (place 82935820724277) uses the same '+1 Fire Per Click' name with a flamethrower-and-planks loop. Its areas, requirements and entity lists belong to that game and are excluded from every page here.