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Fire Per Click Wiki

Update watch · checked 2026-10-09

+1 Fire Per Click Updates

Roblox metadata recorded an update at 23:29 UTC on October 8, 2026 — observed on October 9, five days after this page's October rebuild, with no public patch notes attached. Here is the full dated timeline, the title-tag history, and the ledger of what changed between checks.

Current status: actively updated, announcement-light

+1 Fire Per Click updates on a rhythm of roughly one Roblox-metadata bump per week — six timestamps since mid-August, the latest at 23:29 UTC on October 8, 2026. The developer ships changes without public patch notes: there is no changelog channel this project could verify, so the timeline below is built from Roblox's own metadata plus whatever the update visibly touched in-game. The page title also rotates promotion tags — it read [2X] during the August snapshot window and [🔥] at the October check — which makes the Roblox page title itself the fastest visible update signal.

Update-signal timeline

Source: Roblox Games API metadata reads, each dated by when the read happened. A metadata timestamp proves the experience changed; it does not say how — the notes record what else was visible at the time.

Metadata timestampObserved onContext from that check
2026-08-17 11:06 UTC2026-08-19First project snapshot, taken two days into a [2X] title-tag window.
2026-08-24 04:44 UTC2026-08-25Roblox metadata had moved again within a week of the previous read.
2026-08-31 12:01 UTC2026-10-03Returned by the group-games endpoint during the October check.
2026-09-21 14:45 UTC2026-09-22Recorded by the September source check that refreshed this site's status pages.
2026-10-03 15:34 UTC2026-10-03Read during the October 3 page rebuild: the experience had shipped an update the same day.
2026-10-08 23:29 UTC2026-10-09Current read: metadata moved again five days after the rebuild; the October 9 sweep found no public patch notes, no new code, and no new named content attached to it.

How to read a metadata bump

Roughly weekly

Six timestamps across twelve weeks (Aug 17 → Oct 8) is close to the weekly cadence this genre's players expect, and it matches the description asking players to like and favorite "for future updates" — the update train is how the game markets itself.

What a bump usually is

In incremental clickers of this shape, a metadata bump typically means new stages or walls, a rebalance of values, a new Pet/Title/Skin batch, or a promoted boost tag swap. Which of those it was gets confirmed by opening the game — this page will never guess one.

Why not patch notes

The developer runs no changelog this project could verify (see the source register), and player-made "update leak" summaries mix in the same-name game. Dated metadata plus in-game confirmation is the honest substitute.

Title-tag history

[2X]

2026-08-18 to 2026-08-19

The Roblox page title carried a 2x-style boost tag during the first snapshot window.

[🔥]

2026-10-03, still current on 2026-10-09

The title currently carries the flame tag instead; the tag swaps as the developer rotates promoted boosts.

Activity ledger

Roblox Games API counters are point-in-time reads: visits and favorites accumulate, concurrent players swing by time of day. Read the trend across dates, not any single row.

CheckedPlayingVisitsFavoritesLikes (up / down)
2026-08-193,856799,5767,46214,571 / 169
2026-08-251,5182,408,74719,837— / —
2026-10-033036,741,12243,55387,943 / 906
2026-10-093246,896,68044,38189,276 / 922

At the October 9 read the game sat at roughly 99% positive votes (89,276 up / 922 down) with 6.90 million visits since its July 7, 2026 launch — a quiet-but-steady profile for a game its size, metadata-updated October 8 UTC with nothing new announced.

Reading the ledger

  • Visits grew fastest between the first two reads — roughly 1.6 million in the six days from August 19 to August 25 — settled near 110,000 per day across the late-August-to-early-October stretch, then roughly 26,000 per day in the October 3 → October 9 interval: the same cooling curve flattening further.
  • Concurrent-player rows (3,856 → 1,518 → 303 → 324) swing with time of day and are single reads; even the two October reads minutes apart differed by a dozen players, so treat them as a floor, not a census.
  • Favorites climbing from 7,462 to 44,381 while concurrent play cooled matches the description's own ask — LIKE and FAVORITE "for future updates" — a loyal base following a game that keeps shipping.
  • What would move the ledger next: a code event, a stage expansion past 20, or a new boost tag — each lands in the metadata within hours of shipping, and each gets a new row here.

What to recheck after the next update

The official description asks players to LIKE and FAVORITE "for future updates" — updates are the game's growth engine, and each one can move the numbers this site documents.